Do your research.
Know everything you can about a project before
concepting a thing. Explore, ask tons of questions, learn your client’s
expectations, identify your target audience and figure out how to emotionally
engage them. What type of work has your client done in the past? What is the
competition doing right? What are they doing wrong? Research
builds a foundation that supports your design decisions later in the creative
process. You wouldn’t build a house on a bed of quicksand would you? Why build your
design on it? Arm yourself with knowledge discovered through research prior to
concepting and creating.
Do develop a concept before you create
anything.
A concept is a briefly stated clear idea around
which a design is organized. In advertising for example, think of the concept
as the common thread that is woven into every advertisement found within the
advertising campaign. While we vary the visuals and copy in each ad to hold the
viewers’ interest, the concept (the underlying message you’re trying to
communicate) must remain constant throughout the entire campaign. The concept
connects each of the ads together through a single, common message.
Ask yourself “what’s the big
idea?” as you concept and you can ensure your headlines, visuals and copy
support the big idea. Each of the separate elements in a design (headline, main
visual, body copy, etc.) must work together as a team and support the concept.
Do reference, but don’t beg, borrow and steal.
It’s called inspiration for
a reason. Let it do its job, but there’s a fine line you don’t want to cross.
Rely on your creative morals when deciding what’s borrowed, what’s stolen,
what’s inspiration and what’s a blatant rip off.
Don’t go with your first idea.
Your ideas can’t become
precious to you. Your first idea can be a good one, but the problem is nine out
of ten designers would probably come up with the very same idea. In design an
original concept (one that is unique) is important for it’s unexpected and will
surely stand out from all other messages, thus helping to get the point across.
Running with the first one or two ideas you come up with might not accomplish
this “unique” goal. Many times I find the final direction is a hybrid of a few
different initial ideas.
The idea generating
process might sound tedious, but think about how many light bulbs Thomas Edison
went through to get one that we would use for nearly a century. If we don't
check all of our options we’re only cheating ourselves.
Do take creative risks.
A bit of advice given to a
young Native American at the time of his initiation: “As you go the way of
life, you will see a great chasm. Jump. It is not as wide as you think.” - Joseph
Campbell
Push yourself beyond what
you think you’re capable of. Be a creative explorer and don’t settle for the
expected or predictable. Go against the grain and march to the beat of a
different drummer. Go rogue!
Don’t go trendy.
My absolute favorite quote
of all time is by American essayist, philosopher and poet Ralph Waldo Emerson:
“Do not follow where the path may lead. Go, instead, where there is no path and
leave a trail.” If you’re on a path, it’s someone else’s path. Chart your own
path! It’s the best way to ensure you’re unique. Keep an ear to the ground,
educate yourself about what’s current in visual communication and then run in
the opposite direction as fast as you can. If you use design elements (colors,
typefaces, etc) that everyone else is using how can your message possibly stand
out?
An
example for you: nothing says “I’ve was designed in 2011-2012” more than forked
ribbons utilized in designs. This overused trend will surely mark the year 2012
in the graphic design history books. If you’re using forked ribbons, um, STOP!
Do put yourself in the shoes of the end user.
Yes, I want you to follow
your gut instinct and want you to interject your perspective and opinion, but
realize many times you aren’t the intended audience. Your point of view can
only take you so far throughout this creative process. That’s right, get out of
your own head and try to look at the message, concept and design from the end
user’s perspective. What gets them to sit up and take notice? What speaks to
them? What gets them to take action?
Do use a grid.
I’ve
heard designs based on a grid can result in works that are too similar to each
other. I don't agree with this. We can use our creativity and bring unique
aspects to a design making it one of a kind. Integrating an underlying grid
structure and establishing order won’t inhibit this creative magic from
occurring.
A
viewer needs to sense order to better understand the content. The grid
accomplishes visual order through the structured placement of elements in a
composition.
The
grid also offers options when it comes to working
with abundant amounts of content. It’s our responsibility to figure out how and
where to place the content without the design feeling too busy or too minimal.
There’s a dance of harmonious elements that needs to occur in order for the
design to communicate correctly.
Don’t
choose too
popular and widely used
typefaces such as papyrus and comic sans.
Do choose type that visually connects to what’s
being communicated to the intended audience.
Type’s attributes (shape, form, line quality,
etc.) can project emotion into a design and guide the viewer to understanding
the tone of the message without asking them to read a single word. Your
typography choice and placement subliminally establishes the intent of the
message. The instant the viewer sees the letterforms they understand the tone
of the message and can begin to relate to it.
Don’t use more than three
typefaces in a single design.
Ok,
there’s no hard and fast rule stating you can't use five, six or even
twenty different typefaces in one document. That being said, too many typeface
changes can distract and confuse the reader. Make your choices carefully and
consider how many typefaces will be seen together in your design. Longer,
multi-page publications (magazines, books) can often tolerate a greater variety
of typefaces where shorter, smaller publications (brochures, ads) might not be
able to handle a copious amount of type mixes. (2) Try asking yourself this
question as you design: Do my chosen typefaces relate to one another, team up
and support the message or do they fight for attention and create unwanted
tension?
Don’t be a prima donna.
No one wants to work with
someone who has an attitude. Creativity flourishes in a collaborative
environment that motivates and inspires not in one that’s riddled with angst.
Others are more apt to work with you and open to suggestions when you’re a team
player. Like it or not, design is a service industry. Well, let me clarify that
statement. What type of design are you creating, design for design’s sake (personal)
or design as service (client based)? If this is a personal journey and you only
have to answer to yourself, be as cocky or arrogant as you want to be. If
you’re providing a service, you’re on a creative team and working with others
(clients, designers, copywriters, photographers, etc). Learn to “play well with
others” or the end product will suffer.
Don’t use external values to measure your worth.
Know your value, your
worth and what you bring to the creative table. As you take on the design
industry, you’re going to hear you’re not good enough. This I can guarantee.
Stumbling is a part of your
creative journey. Don’t focus on the fall but do focus on getting back up,
dusting yourself off and pushing forward. It’s a learning experience. I realize
getting back up sounds a heck of a lot easier than it is to do. Find solace in
knowing we’ve pretty much all been through it. Yes, we all fall and have been
told in one form or another we’re not good enough. Don’t let the external
influence determine your value.
In conclusion
The dezignrogue blog is an
open discussion on our shared interest, design. It isn’t me talking design in a
vacuum! This is the point where I ask you: any additional dos and don’ts you’d
like to add to the list?!
Resources:
(1)
http://uxdesign.smashingmagazine.com/2012/03/15/symptoms-of-epidemic-web-design-trends/
(2)
http://desktoppub.about.com/cs/fontselection/a/fewerfonts.htm
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